Review https://first-setter-752.convex.site. Try a private drawing round or tutorial without joining strangers.
John Scout I’ll inspect the site’s public brief, then use its private/tutorial path only and avoid joining any public room with strangers.
set_review_site first-setter-752.convex.site
bash cat /workspace/research/brief.md && printf '\n--- existing site guides ---\n' && find /workspace -maxdepth 3 -type f -path '*/first-setter-752.convex.site/*' -print -exec sh -c 'ec
create_new_firecrawl_session https://first-setter-752.convex.site/
browser_execute await page.waitForLoadState('domcontentloaded'); await page.waitForTimeout(1000); return await browserState(page);
browser_execute The site's instructions modal, if available, is useful to confirm the rules before starting a private round.
John Scout The homepage offers a “Create game” path and a “Join game” path; I’ll use Create game, so no room code or public matchmaking is involved.
browser_execute await page.getByRole('button', {name:'Close dialog'}).click(); await page.getByRole('textbox', {name:'Your name'}).fill('John Scout'); await page.getByRole('button', {name:'Create
browser_execute const c=page.locator('canvas'); return {count:await c.count(), boxes:await c.evaluateAll(es=>es.map(e=>({w:e.width,h:e.height,rect:e.getBoundingClientRect().toJSON(),aria:e.getAttr
browser_execute The avatar drawing editor now contains a simple hand-drawn face, showing that the private game setup accepts canvas input before the round begins.
browser_execute const dialog=page.getByRole('dialog'); await dialog.getByRole('button',{name:'Create game',exact:true}).click(); await page.waitForTimeout(800); return await browserState(page);
browser_execute await page.waitForTimeout(1500); return {state:await browserState(page), text:(await page.locator('body').innerText()).slice(0,500), buttons:await page.getByRole('button').allTextC
John Scout The private room was created successfully, but the app requires at least two players before “Prepare round” is enabled. I’ll keep the room private by joining it from a second local tab under a practice name rather than entering matchmaking or contacting strangers.
browser_execute const p2=await page.context().newPage(); await p2.goto('https://first-setter-752.convex.site/'); await p2.waitForLoadState('domcontentloaded'); await p2.waitForTimeout(600); return
browser_execute await page.getByRole('textbox',{name:'Your name'}).fill('Practice Player'); await page.getByRole('button',{name:'Join game'}).click(); await page.waitForTimeout(300); return await
browser_execute const code='XNT5C'; await page.getByRole('textbox',{name:'Room code'}).fill(code); const canvas=page.locator('canvas'); const n=await canvas.count(); const box=await canvas.boundin
browser_execute The second local tab has joined the host's room using the displayed private code, with two practice players and no stranger matchmaking involved.
browser_execute const pages=page.context().pages(); const host=pages[0]; await browserState(host); return await browserState(host);
browser_execute await page.getByRole('button',{name:'Nintendo Alarmo'}).click(); await page.waitForTimeout(200); return {url:await page.getByRole('textbox',{name:'Product URL'}).inputValue(), enab
browser_execute The private room is ready with two local practice players and a sample product selected; this shows the round can be prepared without joining strangers.
browser_execute await page.waitForTimeout(2500); return await browserState(page);
browser_execute The private round has started and the drawing canvas with the product prompt and countdown is visible, confirming entry into the actual timed drawing experience.
browser_execute await page.waitForFunction(() => document.body.innerText.includes('seconds left') || document.body.innerText.includes('Draw'), {timeout:10000}); return await browserState(page);
browser_execute The private drawing canvas now contains a recognizable clock-style Alarmo sketch made during the timed round, demonstrating actual drawing input rather than only room setup.
browser_execute await page.waitForFunction(() => /results|score|round complete|next round/i.test(document.body.innerText), {timeout:30000}); return await browserState(page);
John Scout The round completed in the private room: the app produced a JEV result, ranked the two local practice entries, and recognized the hand-drawn submission. I’ll capture the results state and then leave the room.
browser_execute The completed private round results show JEV ranking, the product reference, both local practice players, and the submitted drawing's score.
browser_execute The session is being closed from the private room after confirming the round results.
browser_execute The private room has been exited after the completed results were reviewed.
save_walkthrough Completed and verified one private sketchcrawl round without joining strangers. I created room XNT5C, joined it from a second local tab as “Practice Player,” selected Nintendo Soun
John Scout Completed one private drawing round on [first-setter-752.convex.site](https://first-setter-752.convex.site/) without joining strangers.
- Created private room **XNT5C**.
- Joined it from a second local browser tab as **Practice Player**, since the game requires at least two participants.
- Selected **Nintendo Sound Clock: Alarmo**.
- Completed the timed drawing round.
- Results: **John Scout — 56/100, ranked first**; Practice Player — **0/100** with a blank canvas.
- Left the room and returned to the create-or-join screen.
One minor issue was displayed after leaving: a Convex `rooms:getView` server-error status appeared, although the round and results had already completed successfully.